Abstract
In this chapter I introduce you to OpenGL ES 2.0, and account for its increasing popularity compared to older graphic rendering APIs for embedded devices. I describe OpenGL ES 2.0’s support from computer-graphics communities and leading embedded and mobile device vendors, which helps to ensure its increasing popularity. Finally, I show how easy it is to get started with ES 2.0 on Android devices, when we take our first step towards game development, by creating a blank OpenGL surface view.
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© 2013 Prateek Mehta
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Mehta, P. (2013). Benefits of the New API. In: Learn OpenGL ES. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5054-8_1
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DOI: https://doi.org/10.1007/978-1-4302-5054-8_1
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-5053-1
Online ISBN: 978-1-4302-5054-8
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