Abstract
In the last chapter, you made a machine that interacts with itself. A simple response to flipping a switch to turn itself off is a good start, but for more interactive projects, you need to start working with analog sensors that do more than just turn on and off. Sensors allow a machine to monitor the world around it and react accordingly. In this chapter, you will create a project that will be able to react to its surroundings.
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© 2013 Jon Lazar
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Lazar, J. (2013). Using Sensors with the Android. In: Arduino and LEGO Projects. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4930-6_2
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DOI: https://doi.org/10.1007/978-1-4302-4930-6_2
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4929-0
Online ISBN: 978-1-4302-4930-6
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