Abstract
With a nice selection of imported assets processed and ready to go, you are probably itching to find out how to interact with them. Not only will you be triggering their animations, you will also be adding sound effects and getting a bit of insight into state management.
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© 2013 Sue Blackman
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Blackman, S. (2013). Action Objects. In: Beginning 3D Game Development with Unity 4:. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4900-9_8
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DOI: https://doi.org/10.1007/978-1-4302-4900-9_8
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4899-6
Online ISBN: 978-1-4302-4900-9
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