Abstract
Having made a good start on the cursor, now you are probably thinking about adding action objects, some of which will animate. Obviously, the handful of primitive objects available in Unity won’t go very far for creating most games, so you’ll have to look into one of the more challenging aspects of game creation—importing assets built in other programs. As anyone familiar with creating games or other 3D content can tell you, every game engine or 3D application handles the import process differently. Some handle it more gracefully than others, but there are always going to be issues and gotchas. Adding animations to the mix complicates it even further.
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© 2013 Sue Blackman
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Blackman, S. (2013). Imported Assets. In: Beginning 3D Game Development with Unity 4:. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4900-9_7
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DOI: https://doi.org/10.1007/978-1-4302-4900-9_7
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Publisher Name: Apress, Berkeley, CA
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