Skip to main content

Navigation and Functionality

  • Chapter
  • First Online:
Beginning 3D Game Development with Unity 4:
  • 2625 Accesses

Abstract

So far, you have explored the terrain in the Scene view with zoom, pan, orbit, and flythrough navigation. Every environment artist’s dream is to be able to experience his or her creation firsthand. And while “holodeck” technology is not quite here yet, being able to travel through your environment in first-person mode for the first time is, for many of us, one of the best parts of making real-time games. To make your environment into an actual game environment, you will need to be able to travel around inside the world, responding to terrain topography and large objects during runtime. Only by doing this can you tell if scale, layout, color scheme, and all the rest of the design have come together to create the mood you intend. Even though what you’re creating here is just a temporary test scene, the effect is the basis for every entertainment author’s goal: suspension of disbelief.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 69.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 89.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Sue Blackman

About this chapter

Cite this chapter

Blackman, S. (2013). Navigation and Functionality. In: Beginning 3D Game Development with Unity 4:. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4900-9_5

Download citation

Publish with us

Policies and ethics