Abstract
As you are probably pretty anxious to get started creating something in Unity, the introduction to Unity’s UI (user interface) will be kept rather brief. You will explore and investigate it more fully as the need arises, but for now, you can get a basic feel for the layout options and concepts. If you’d like to delve further into the UI before moving on, the Unity help files include a very good section on getting started.
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© 2013 Sue Blackman
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Blackman, S. (2013). Unity UI Basics—Getting Started. In: Beginning 3D Game Development with Unity 4:. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4900-9_2
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DOI: https://doi.org/10.1007/978-1-4302-4900-9_2
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Publisher Name: Apress, Berkeley, CA
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Online ISBN: 978-1-4302-4900-9
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