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Menus and Levels

  • Sue Blackman
Chapter

Abstract

So far, you have been working on your game’s basic functionality and are now able to play through the entire game. Having gotten this far, it is time to create the graphical user interface (GUI) and menus for your game. As part of one of the menus, you will be creating the load/save functionality that makes use of the action object’s current state. Along the way, you will add a few finishing touches to the scene. And, finally, you will add a third level that will serve as a start menu.

Keywords

Graphical User Interface Action Object Main Menu Player Setting Inventory Object 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Sue Blackman 2013

Authors and Affiliations

  • Sue Blackman
    • 1
  1. 1.CAU.S

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