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Mecanim and Characters

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Abstract

Before you can hook up the dialogue you created in the previous chapter, you will have to set up a couple of characters. New to Unity 4.0 was the character animation system, Mecanim. With Mecanim, you can use animation clips from one humanoid character on most any other similar characters.

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© 2013 Sue Blackman

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Blackman, S. (2013). Mecanim and Characters. In: Beginning 3D Game Development with Unity 4:. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4900-9_16

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