Abstract
Before you can hook up the dialogue you created in the previous chapter, you will have to set up a couple of characters. New to Unity 4.0 was the character animation system, Mecanim. With Mecanim, you can use animation clips from one humanoid character on most any other similar characters.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsAuthor information
Authors and Affiliations
Rights and permissions
Copyright information
© 2013 Sue Blackman
About this chapter
Cite this chapter
Blackman, S. (2013). Mecanim and Characters. In: Beginning 3D Game Development with Unity 4:. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4900-9_16
Download citation
DOI: https://doi.org/10.1007/978-1-4302-4900-9_16
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4899-6
Online ISBN: 978-1-4302-4900-9
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)