Abstract
In the traditional first-person point-and-click adventure game, backgrounds were prerendered, and action took place as sprites replacing a small portion of screen to show a 2D animation. Even after 3D-rendered backgrounds took the place of hand-painted backdrops, sprites were still the most typical means of showing the action.
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© 2013 Sue Blackman
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Blackman, S. (2013). Physics and Special Effects. In: Beginning 3D Game Development with Unity 4:. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4900-9_11
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DOI: https://doi.org/10.1007/978-1-4302-4900-9_11
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4899-6
Online ISBN: 978-1-4302-4900-9
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