Abstract
Consistent with Donald Knuth’s much-ballyhooed quote that “premature optimization is the root of all evil,” I’ve left the topic of optimization until nearly the end of this book. In this chapter we'll optimize our bowling app and go over the precursors to that process, establishing the target performance and measuring the current performance.The project for this chapter on http://learnunity4.com/ contains the optimized scripts and optimization helper scripts developed in this chapter.
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© 2013 Philip Chu
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Chu, P. (2013). Optimization. In: Learn Unity 4 for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4876-7_16
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DOI: https://doi.org/10.1007/978-1-4302-4876-7_16
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Publisher Name: Apress, Berkeley, CA
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Online ISBN: 978-1-4302-4876-7
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