Abstract
Now that we have a playable iOS game, it's time to add some bells and whistles. We'll start with one of the hot trends, social gaming, which, at the minimum, involves collecting high scores onto a global leaderboard and rewarding players with achievements.
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© 2013 Philip Chu
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Chu, P. (2013). Game Center: Leaderboards and Achievements. In: Learn Unity 4 for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4876-7_14
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DOI: https://doi.org/10.1007/978-1-4302-4876-7_14
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4875-0
Online ISBN: 978-1-4302-4876-7
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