Skip to main content

Handling Device Input

  • Chapter
  • First Online:
Learn Unity 4 for iOS Game Development
  • 1221 Accesses

Abstract

Although our bowling game is up and running on iOS, it’s not quite in a playable state, because we don’t have any working player controls. Which brings us to the issue of input handling, perhaps the most obvious difference between desktop and mobile games.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Philip Chu

About this chapter

Cite this chapter

Chu, P. (2013). Handling Device Input. In: Learn Unity 4 for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4876-7_13

Download citation

Publish with us

Policies and ethics