Abstract
Although our bowling game is up and running on iOS, it’s not quite in a playable state, because we don’t have any working player controls. Which brings us to the issue of input handling, perhaps the most obvious difference between desktop and mobile games.
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© 2013 Philip Chu
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Chu, P. (2013). Handling Device Input. In: Learn Unity 4 for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4876-7_13
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DOI: https://doi.org/10.1007/978-1-4302-4876-7_13
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4875-0
Online ISBN: 978-1-4302-4876-7
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