Abstract
This chapter builds upon the previous one to deliver the next great PC engine: Quake II. What makes this chapter unique is that, thanks to the wonderful reusability of Java and the power of the C language, you will be able to do the following:
-
Reuse the thin Java wrappers to the Quake engine from Chapter 6 with no changes whatsoever.
-
Keep 99% of the native engine intact with the help of NanoGL.
-
Make tiny changes to the C code in the remaining 1% of the native engine in order to make it Android-friendly.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2012 Vladimir Silva
About this chapter
Cite this chapter
Silva, V. (2012). 3D Shooters for Quake II. In: Pro Android Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4798-2_7
Download citation
DOI: https://doi.org/10.1007/978-1-4302-4798-2_7
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4797-5
Online ISBN: 978-1-4302-4798-2
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books