Abstract
What makes most computer games fun to play is that they are, in their essence, stylized simulations of the real world. Like the real world, they contain objects that you can interact with in some way. These objects might be walls that block your movement, friends who help you, or enemies who harm you.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2012 Rex van der Spuy
About this chapter
Cite this chapter
van der Spuy, R. (2012). Bumping into Things. In: Foundation Game Design with HTML5 and JavaScript. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4717-3_8
Download citation
DOI: https://doi.org/10.1007/978-1-4302-4717-3_8
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4716-6
Online ISBN: 978-1-4302-4717-3
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books