Abstract
In the previous chapter, we built a framework for animating and drawing entities within our game and then added different types of buildings, vehicles, aircraft, and terrain to it. Finally, we added the ability to select these entities.
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© 2012 Aditya Ravi Shankar
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Shankar, A.R. (2012). Intelligent Unit Movement. In: Pro HTML5 Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4711-1_7
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DOI: https://doi.org/10.1007/978-1-4302-4711-1_7
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4710-4
Online ISBN: 978-1-4302-4711-1
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