Skip to main content

Super Jumper: A 2D OpenGL ES Game

  • Chapter
  • 1550 Accesses

Abstract

It’s time to put together all you’ve learned about OpenGL ES into a game. As discussed in Chapter 3 , there are several very popular genres from which to choose when developing a game in the mobile space. For our next game, we decided to stick to the casual genre. We’ll implement a jump-’em-up game similar to Abduction or Doodle Jump. As with Mr. Nom, we’ll start by defining our game mechanics.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Mario Zechner and Robert Green

About this chapter

Cite this chapter

Zechner, M., Green, R. (2012). Super Jumper: A 2D OpenGL ES Game. In: Beginning Android Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4678-7_9

Download citation

Publish with us

Policies and ethics