Abstract
The dilemma that many developers face is, as the old saying goes, there are many ways to skin a cat. In simple terms, while there are many ways to achieve an outcome, many developers face the issue of how to and where to start. This chapter will help you with those starting points. It will offer the tips and tricks that can be applied across most of the frameworks. The main differences to note are the native display objects as used by the frameworks and some quirks associated with those.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2013 Jayant Varma
About this chapter
Cite this chapter
Varma, J. (2013). Tips and Tricks. In: Learn Lua for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4663-3_7
Download citation
DOI: https://doi.org/10.1007/978-1-4302-4663-3_7
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4662-6
Online ISBN: 978-1-4302-4663-3
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)