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Abstract

Hopefully you survived the previous chapter, on Lua math. The whole idea of these first few chapters is to introduce you to the fact that you can create your logic in Lua and then use any framework to add the graphics. So, many of the functions that we shall create in these chapters can be used universally across most of the frameworks without many changes. In this chapter we shall explore the topic of strings.

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© 2013 Jayant Varma

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Varma, J. (2013). Strings. In: Learn Lua for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4663-3_5

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