Abstract
Hopefully you survived the previous chapter, on Lua math. The whole idea of these first few chapters is to introduce you to the fact that you can create your logic in Lua and then use any framework to add the graphics. So, many of the functions that we shall create in these chapters can be used universally across most of the frameworks without many changes. In this chapter we shall explore the topic of strings.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2013 Jayant Varma
About this chapter
Cite this chapter
Varma, J. (2013). Strings. In: Learn Lua for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4663-3_5
Download citation
DOI: https://doi.org/10.1007/978-1-4302-4663-3_5
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4662-6
Online ISBN: 978-1-4302-4663-3
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)