Skip to main content
  • 992 Accesses

Abstract

Apple has been issuing checks to developers, and the 2012 figures indicate that it has so far been to the tune of $5 billion. In the past, it used to be desktops with Microsoft-based products that were raking in money for developers, with Visual Basic, or earlier with database products such as dBase and FoxPro. While the major share of this revenue goes to larger companies such as EA, Chillingo, Gameloft, Rovio and even Disney, a lot of indie developers and smaller companies vie for a share of that big pie. Who knows what idea might just become the money-spinner for a developer. Robert Nay, a 14-year-old, made the game Bubble Ball while he was learning to code, and it went viral, with over 8 million downloads. And no one knows what the next top game will be.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Jayant Varma

About this chapter

Cite this chapter

Varma, J. (2013). Introduction to Lua. In: Learn Lua for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4663-3_1

Download citation

Publish with us

Policies and ethics