Abstract
Here we are at Chapter 4, ready to take the gizmo we assembled in Chapter 3 and put it to work to free Elle and Cade. So, what’s this Chapter all about? Well, you’re going to learn some basics about the Arduino IDE and how to use it to create the sketch (program) that will be loaded into the Arduino gizmo to help Elle and Cade get through the door to Andrew. But first you need to learn about the Arduino IDE.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2013 James Floyd Kelly and Harold Timmis
About this chapter
Cite this chapter
Kelly, J.F., Timmis, H. (2013). Challenge 1: Examining the Software. In: Arduino Adventures. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4606-0_4
Download citation
DOI: https://doi.org/10.1007/978-1-4302-4606-0_4
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4605-3
Online ISBN: 978-1-4302-4606-0
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)