Skip to main content

Sprites In-Depth

  • Chapter
Book cover Learn cocos2D 2
  • 421 Accesses

Abstract

In this chapter, I focus on working with sprites. You can create sprites in numerous ways from individual image files and texture atlases. I also explain how to create and play sprite animations.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Steffen Itterheim and Andreas Löw

About this chapter

Cite this chapter

Itterheim, S., Löw, A. (2012). Sprites In-Depth. In: Learn cocos2D 2. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4417-2_6

Download citation

Publish with us

Policies and ethics