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Essentials

  • Steffen Itterheim
  • Andreas Löw

Abstract

This chapter introduces you to the essential building blocks of the cocos2d game engine. You’ll be using most of these classes in every game you create, so understanding what’s available and how the classes work together will help you write better games. Armed with this knowledge, you’ll find it a lot easier to start working with cocos2d.

Keywords

Class Hierarchy Scene Graph Menu Item Game Engine Background Layer 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Steffen Itterheim and Andreas Löw 2012

Authors and Affiliations

  • Steffen Itterheim
  • Andreas Löw

There are no affiliations available

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