Abstract
I’ll get you up to speed on developing cocos2d games as quickly as possible. By the end of this chapter, you’ll be able to create new cocos2d projects based on the supplied Xcode project templates. I’ll also introduce you to the important bits of knowledge you need to keep in mind during game development.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2012 Steffen Itterheim and Andreas Löw
About this chapter
Cite this chapter
Itterheim, S., Löw, A. (2012). Getting Started. In: Learn cocos2D 2. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4417-2_2
Download citation
DOI: https://doi.org/10.1007/978-1-4302-4417-2_2
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4416-5
Online ISBN: 978-1-4302-4417-2
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)