Working with Tilemaps

  • Steffen Itterheim
  • Andreas Löw

Abstract

In the next two chapters, I introduce you to the world of tile-based games. Whether you’ve been playing games since the age of classic role-playing games like Ultima or you’ve just recently joined your Facebook friends in Farmville, I’m sure you’ve already played a game that uses the tilemap concept for displaying its graphics.

Keywords

Hexagonal Retina Sorting Editing Padding 

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Copyright information

© Steffen Itterheim and Andreas Löw 2012

Authors and Affiliations

  • Steffen Itterheim
  • Andreas Löw

There are no affiliations available

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