Abstract
Have you ever imagined yourself writing a computer game and being able to make money selling it? With Apple’s iTunes App Store and the accompanying mobile iPhone, iPod touch, and iPad devices, doing that is now easier than ever. Of course, that doesn’t mean it’s easy—there’s still a lot to learn about game development and programming games. But you are reading this book, so I believe you’ve already made up your mind to take this journey. And you’ve chosen one of the most interesting game engines to work with: cocos2d for iOS.
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© 2012 Steffen Itterheim and Andreas Löw
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Itterheim, S., Löw, A. (2012). Introduction. In: Learn cocos2D 2. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4417-2_1
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DOI: https://doi.org/10.1007/978-1-4302-4417-2_1
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4416-5
Online ISBN: 978-1-4302-4417-2
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