Break A Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause

  • David Guerineau

Abstract

This chapter will cover the first part of the creation of Break a Wall, a remake of the famous Breakout. Before you jump into the design of the game, I would like to cover a little bit of the game’s history.

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Copyright information

© David Guerineau 2012

Authors and Affiliations

  • David Guerineau

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