Break A Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause
This chapter will cover the first part of the creation of Break a Wall, a remake of the famous Breakout. Before you jump into the design of the game, I would like to cover a little bit of the game’s history.
KeywordsMovement Rule Left Movement Integer Attribute Change Game Accelerometer Condition
Unable to display preview. Download preview PDF.