Abstract
The purpose of this chapter is not to provide you with a complete and exhaustive course on game marketing but rather a quick introduction to some important concepts that may help you to increase your sales.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2012 David Guerineau
About this chapter
Cite this chapter
Guerineau, D. (2012). Introduction to Game Promotion. In: Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4357-1_12
Download citation
DOI: https://doi.org/10.1007/978-1-4302-4357-1_12
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4356-4
Online ISBN: 978-1-4302-4357-1
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)