Abstract
In this chapter, we explain what makes Kinect special and how Microsoft got to the point of providing a Kinect for Windows SDK—something that Microsoft apparently did not envision when it released what was thought of as a new kind of “controller-free” controller for the Xbox. We take you through the steps involved in installing the Kinect for Windows SDK, plugging in your Kinect sensor, and verifying that everything is working the way it should in order to start programming for Kinect. We then navigate through the samples provided with the SDK and describe their significance in demonstrating how to program for the Kinect.
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© 2012 Jarrett Webb, James Ashley
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Webb, J., Ashley, J. (2012). Getting Started. In: Beginning Kinect Programming with the Microsoft Kinect SDK. Apress. https://doi.org/10.1007/978-1-4302-4105-8_1
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DOI: https://doi.org/10.1007/978-1-4302-4105-8_1
Publisher Name: Apress
Print ISBN: 978-1-4302-4104-1
Online ISBN: 978-1-4302-4105-8
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