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More Gaming Tricks with OpenGL and JNI

  • Vladimir Silva

Abstract

Chapter 2 provided a great introduction to some basic gaming techniques for Android, including handling Audio/Video, I/O Events, and Bluetooth controllers. Now it’s time to ramp things up a notch.

Keywords

Graphic Processing Unit Main Loop Public Class Actual Drawing Video Buffer 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Vladimir Silva 2012

Authors and Affiliations

  • Vladimir Silva

There are no affiliations available

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