Abstract
In this chapter we will cover UDK physics. The Unreal Engine features a physics engine based on the Novodex PhysX system that calculates collisions for rigid bodies based on the shape of a collision mesh. Contact points with other objects using these collision meshes are generated by the physics engine in order to produce an accurate physics simulation.
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© 2012 Robert Chin
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Chin, R. (2012). UDK Collisions. In: Beginning iOS 3D Unreal Games Development. Apress. https://doi.org/10.1007/978-1-4302-4036-5_4
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DOI: https://doi.org/10.1007/978-1-4302-4036-5_4
Publisher Name: Apress
Print ISBN: 978-1-4302-4035-8
Online ISBN: 978-1-4302-4036-5
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