Abstract
In this chapter we will cover the UnrealScript programming language that is used to develop games for the UDK. We will cover key information concerning the UnrealScript programming language as well as Kismet which is the graphical version of that language. Such topics as data types, functions, classes, and operators are briefly discussed to give you a quick working understanding of the UnrealScript language. You will also learn how to create and compile your UnrealScript using the Unreal Frontend. There are also many hands-on examples that apply UnrealScript throughout the book and an appendix with additional UnrealScript language information. If you are already familiar with UnrealScript feel free to skip over the language review in this chapter directly to the Hands-on Example at the end of this chapter.
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© 2012 Robert Chin
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Chin, R. (2012). UnrealScript Overview. In: Beginning iOS 3D Unreal Games Development. Apress. https://doi.org/10.1007/978-1-4302-4036-5_2
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DOI: https://doi.org/10.1007/978-1-4302-4036-5_2
Publisher Name: Apress
Print ISBN: 978-1-4302-4035-8
Online ISBN: 978-1-4302-4036-5
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