Abstract
In this chapter we will cover a third-person shooter / adventure game framework. A third-person shooter is distinct from a first-person shooter in that the player’s pawn is visible. The great advantage of this is that it adds a movie like quality to the game. The player can see the in-game representation of himself perform various actions such as running, jumping, reloading, and firing weapons. An adventure game has the distinction of the player commanding other members of his party or squad to perform certain actions. This framework adds that feature whereby the player can command a computer-controlled character.
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© 2012 Robert Chin
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Chin, R. (2012). Third-Person Shooter/Adventure Game Framework. In: Beginning iOS 3D Unreal Games Development. Apress. https://doi.org/10.1007/978-1-4302-4036-5_11
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DOI: https://doi.org/10.1007/978-1-4302-4036-5_11
Publisher Name: Apress
Print ISBN: 978-1-4302-4035-8
Online ISBN: 978-1-4302-4036-5
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