Family Collage: Manipulating Programmer-defined Objects on a Canvas

  • Jeanine Meyer


In this chapter, you will learn about
  • Creating and manipulating object-oriented programming for drawing on canvas

  • Handling mouse events, including double-click

  • Saving the canvas to an image

  • Using try and catch to trap errors

  • Browser differences involving the location of the code

  • Using algebra and geometry to construct shapes and determine when the cursor is over a specific object

  • Controlling the icon used for the cursor


Chrome Folk Teal Jeanine 


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Copyright information

© Jeanine Meyer 2011

Authors and Affiliations

  • Jeanine Meyer

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