Abstract
Your skill set as an Android game developer is getting much broader. In the previous chapter alone, you added your first playable character, worked with sprite animation, and created a basic listener to allow the player to control the character; for a basic 2-D shooter, your game is really shaping up.
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© 2011 J. F. DiMarzio
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DiMarzio, J.F. (2011). Adding the Enemies. In: Practical Android 4 Games Development. Apress. https://doi.org/10.1007/978-1-4302-4030-3_6
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DOI: https://doi.org/10.1007/978-1-4302-4030-3_6
Publisher Name: Apress
Print ISBN: 978-1-4302-4029-7
Online ISBN: 978-1-4302-4030-3
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