Abstract
You have reached the final chapter of your adventures in learning Android game development. In this book, you started from nothing and created a 2-D scrolling shooter. From the skills learned in creating that game, you were able to create the environment for a 3-D game. Although this book does not cover using all of the skills you have acquired or step you through creating an entire 3-D game, you will learn enough of the basics that hopefully to use that logic to finish the game. In this chapter, you will learn what differences await you when you are trying to create a control system to navigate the 3-D corridor.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2011 J. F. DiMarzio
About this chapter
Cite this chapter
DiMarzio, J.F. (2011). Navigating the 3-D Environment. In: Practical Android 4 Games Development. Apress. https://doi.org/10.1007/978-1-4302-4030-3_12
Download citation
DOI: https://doi.org/10.1007/978-1-4302-4030-3_12
Publisher Name: Apress
Print ISBN: 978-1-4302-4029-7
Online ISBN: 978-1-4302-4030-3
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books