Abstract
In the previous chapter, you learned how to take some of your new 2-D game development skills and apply them to a 3-D game. You learned how OpenGL ES renders objects in 3-D and how to move these objects around to get a 3-D effect.
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© 2011 J. F. DiMarzio
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DiMarzio, J.F. (2011). Creating an Immersive Environment. In: Practical Android 4 Games Development. Apress. https://doi.org/10.1007/978-1-4302-4030-3_11
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DOI: https://doi.org/10.1007/978-1-4302-4030-3_11
Publisher Name: Apress
Print ISBN: 978-1-4302-4029-7
Online ISBN: 978-1-4302-4030-3
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