Abstract
When dealing with 3D worlds, performance is nearly always an issue because of the intensive mathematics required for even simple scenes. If all you want to render is an animated spinning triangle with adorable robots festooned upon its visage, then not to worry, but if you want to display the universe, then you’ll always be concerned about performance.
An ounce of performance is worth pounds of promises. -Mae West
I’m so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark. -Muhammad Ali
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© 2012 Mike Smithwick and Mayank Verma
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Smithwick, M., Verma, M. (2012). Performance ‘n’ Stuff. In: Pro OpenGL ES for Android. Apress. https://doi.org/10.1007/978-1-4302-4003-7_9
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DOI: https://doi.org/10.1007/978-1-4302-4003-7_9
Publisher Name: Apress
Print ISBN: 978-1-4302-4002-0
Online ISBN: 978-1-4302-4003-7
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