Abstract
No book on 3D programming would be complete without at least one chapter on the mathematics behind 3D transformations. If you care nothing about this, move on—there’s nothing to see here. After all, doesn’t OpenGL take care of this stuff automatically? Certainly. But it is helpful to be familiar with what’s going on inside, if nothing more but to understand the lingo of 3D-speak.
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© 2012 Mike Smithwick and Mayank Verma
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Smithwick, M., Verma, M. (2012). All That Math Jazz. In: Pro OpenGL ES for Android. Apress. https://doi.org/10.1007/978-1-4302-4003-7_2
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DOI: https://doi.org/10.1007/978-1-4302-4003-7_2
Publisher Name: Apress
Print ISBN: 978-1-4302-4002-0
Online ISBN: 978-1-4302-4003-7
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