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Debugging and Performance

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Beginning WebGL for HTML5
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Abstract

In this chapter we will show how to troubleshoot errors and improve application performance. We will:

  • present helpful tools for debugging WebGL code and shaders

  • go over some common errors and their solutions

  • show ways to get more performance out of WebGL by optimizing our code to remove common bottlenecks

  • identify WebGL best practices

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© 2012 Brian Danchilla

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Danchilla, B. (2012). Debugging and Performance. In: Beginning WebGL for HTML5. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3997-0_9

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