Abstract
In this chapter we will show how to troubleshoot errors and improve application performance. We will:
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present helpful tools for debugging WebGL code and shaders
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go over some common errors and their solutions
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show ways to get more performance out of WebGL by optimizing our code to remove common bottlenecks
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identify WebGL best practices
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© 2012 Brian Danchilla
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Danchilla, B. (2012). Debugging and Performance. In: Beginning WebGL for HTML5. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3997-0_9
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DOI: https://doi.org/10.1007/978-1-4302-3997-0_9
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3996-3
Online ISBN: 978-1-4302-3997-0
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