Abstract
In this chapter, we will introduce modeling physical interactions among objects in our scene. Topics that we will cover in this chapter are:
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Position, velocity, acceleration
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Forces such as gravity and friction
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Projectile motion
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Detecting and reacting to collisions
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Elasticity and the conservation of momentum
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Potential and kinetic energy
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© 2012 Brian Danchilla
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Danchilla, B. (2012). Physics. In: Beginning WebGL for HTML5. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3997-0_5
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DOI: https://doi.org/10.1007/978-1-4302-3997-0_5
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3996-3
Online ISBN: 978-1-4302-3997-0
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