Abstract
In this chapter we will go through all the steps of creating a scene rendered with WebGL. We will show you how to
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obtain a WebGL context
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create different primitive types in WebGL
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understand and create vertex buffer objects (VBOs) and attributes
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do static two-dimensional rendering
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create a program and shaders
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set up the view matrices
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add animation and movement
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render a three-dimensional model
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© 2012 Brian Danchilla
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Danchilla, B. (2012). Setting the Scene. In: Beginning WebGL for HTML5. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3997-0_1
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DOI: https://doi.org/10.1007/978-1-4302-3997-0_1
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3996-3
Online ISBN: 978-1-4302-3997-0
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