Abstract
Time Bomb Panic is a good model of a small, one level game. It’s a simple concept, takes only ten seconds to play, and you still have enough time in the day to play with your cats or go surfing. But it’s probably not the kind of game you want to make. Those game ideas that keep you lying awaking at night planning no doubt involve hundreds of levels; take 50 hours or more to play; and contain dozens of different game objects, puzzles, and interesting scenarios. They’re big games. In this chapter you’ll learn how to make them.
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© 2012 Rex van der Spuy
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van der Spuy, R. (2012). Making Bigger Games. In: Foundation Game Design with ActionScript 3.0. Apress. https://doi.org/10.1007/978-1-4302-3994-9_8
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DOI: https://doi.org/10.1007/978-1-4302-3994-9_8
Publisher Name: Apress
Print ISBN: 978-1-4302-3993-2
Online ISBN: 978-1-4302-3994-9
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