Abstract
You now have all the skills you need to build a wide variety of games, but there’s still much more you’ll want to learn. In this chapter, we’ll take a look at the following useful techniques you’ll need to know to get started on your own professional-level game design projects:
-
Using easing for smooth motion
-
Controlling game characters with the mouse
-
Moving objects in the direction of their rotation
-
Firing bullets in all directions
-
Learning basic enemy artificial intelligence (AI): following, running away, and firing bullets in the direction of the player
-
Complex player-controlled objects: a spaceship, a mouse-controlled platform character, a car, and a tank
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2012 Rex van der Spuy
About this chapter
Cite this chapter
van der Spuy, R. (2012). Advanced Object And Character Control. In: Foundation Game Design with ActionScript 3.0. Apress. https://doi.org/10.1007/978-1-4302-3994-9_10
Download citation
DOI: https://doi.org/10.1007/978-1-4302-3994-9_10
Publisher Name: Apress
Print ISBN: 978-1-4302-3993-2
Online ISBN: 978-1-4302-3994-9
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books