Super Jumper: A 2D OpenGL ES Game
Time to put all we’ve learned together into a game. As discussed in Chapter 3, there are a couple of very popular genres in the mobile space that we can choose. For our next game, we decided to go the more casual route. We’ll implement a jump-’em-up game similar to Abduction or Doodle Jump. As with Mr. Nom, we’ll start by defining our game mechanics.
KeywordsSound Effect Game World Game Mechanic Public Class Target Resolution
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