Particle Systems

  • Egor Kuryanovich
  • Shy Shalom
  • Russell Goldenberg
  • Mathias Paumgarten
  • David Strauß
  • Seb Lee-Delisle
  • Gaëtan Renaudeau
  • Jonas Wagner
  • Jonathan Bergknoff
  • Brian Danchilla
  • Rob Hawkes

Abstract

Particle systems are used to create many different special effects like fire, rain, and smoke. They are used in virtually all video games, as well as in a lot of movie special effects. But what is a particle? In essence, a particle is something represented by a point in space, a dot. In practice, particles are often useful for simulating effects that consist of many small objects. Now “small” really depends on the context. If you are planning to simulate a galaxy, you will need to treat stars, or even clusters of stars as particles. If you are simulating rain, your particles will be individual raindrops.

Keywords

Chrome Smoke Prefix Editing 

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Copyright information

© Egor Kuryanovich, Shy Shalom, Russell Goldenberg, Mathias Paumgarten, David Strauß, Seb Lee-Delisle, Gaëtan Renaudeau, Jonas Wagner, Jonathan Bergknoff, Brian Danchilla, and Rob Hawkes 2012

Authors and Affiliations

  • Egor Kuryanovich
  • Shy Shalom
  • Russell Goldenberg
  • Mathias Paumgarten
  • David Strauß
  • Seb Lee-Delisle
  • Gaëtan Renaudeau
  • Jonas Wagner
  • Jonathan Bergknoff
  • Brian Danchilla
  • Rob Hawkes

There are no affiliations available

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