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Application Development with the Beckon Framework

  • Sean Kean
  • Jonathan C. Hall
  • Phoenix Perry

Abstract

Up until this point, we have covered open source platforms that work with Kinect. In addition to these tools, other advanced commercial frameworks are available to explore. These suites can provide additional tools, applications, and functionality. One exciting platform is Omek Interactive’s Beckon Development Suite. Omek’s Beckon SDK performs skeleton tracking, gesture recognition, and blob tracking, and it also comes with a suite of tools for recording custom gestures with the Kinect and many of the other 3D sensor cameras currently available. These new gestures can then be used in any application created with the Beckon SDK. For example, if you want to make a painting program, you can design gestures specific to your application. In this chapter, we’ll go through the basic Flash example included with Beckon, we’ll create a simple skeleton, and then we’ll train our own gesture. We will then integrate both the skeleton and trained gesture into a basic application. Using Flash with Beckon creates a standalone application rather than a browser compatible .swf file. We will cover the use of Beckon with Flash because of Flash’s capability for rapid prototyping of environments. As we go along, we’ll also discuss basic UX design strategies for gesture interfaces.

Keywords

Gesture Recognition Application Development Kinect Sensor Gesture Interface Specific Player 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Sean Kean, Jonathan C. Hall, and Phoenix Perry 2011

Authors and Affiliations

  • Sean Kean
  • Jonathan C. Hall
  • Phoenix Perry

There are no affiliations available

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