Skip to main content
  • 880 Accesses

Abstract

It’s time to work on your final game, a one-player strategy game—Harbor Defender—for which you use the concepts and code you’ve developed in the earlier chapters. Most of the content is stuff that we have already learned. You make use of what you already know. Some game-development books like to end with a flashy 3D game. I chose not to take this route because there isn’t enough time to teach you all the nuances of adding a third dimension. Writing a 3D game isn’t easy: when you play one on your smartphone or tablet, you can be fairly certain that it was created by a large team. My goal in this book is to teach you how to create games that you can program by yourself. This way, you won’t have to share your profits with anyone, nor will you have to argue with fellow developers about your design and implementation decisions!

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Jeremy Kerfs

About this chapter

Cite this chapter

Kerfs, J. (2011). A One-Player Strategy Game. In: Beginning Android Tablet Games Programming. Apress. https://doi.org/10.1007/978-1-4302-3853-9_8

Download citation

Publish with us

Policies and ethics