Event Handling and User Input

  • Juriy Bura

Abstract

This chapter is devoted to several important topics: handling user input, implementing custom event handlers, and building comfortable game controls. The main goal is to provide you with some solid knowledge of available input mechanisms and inspire you to create a seamless and natural interface between the player and the game world.

Keywords

Chrome Azimuth Padding 

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Copyright information

© Juriy Bura and Paul Coates 2012

Authors and Affiliations

  • Juriy Bura

There are no affiliations available

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