Out of the Ordinary

  • Steffen Itterheim
  • Andreas Löw


This final chapter contains no source code. I’m not even going to talk much about the cocos2d engine. Instead, I’d like to focus on where you can go after you’ve read this book—for example, to ask questions and to learn more. But you should also investigate which technologies may be useful to implement in your game, such as advertising, analytics, one of the many social networking libraries, and even server technology used in persistent world games.


Source Code Game Development Public Relation Game Developer Social Networking Platform 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Steffen Itterheim and Andreas Löw 2011

Authors and Affiliations

  • Steffen Itterheim
  • Andreas Löw

There are no affiliations available

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