Isometric Tilemaps

  • Steffen Itterheim
  • Andreas Löw


With isometric tilemaps you can get the best of both worlds—using two-dimensional graphics to achieve a three-dimensional look. This is the reason isometric tilemap games are so widely popular. Isometric tilemap games started to get a strong foothold in the late 1990s but slowly disappeared with the increasing 3D-rendering performance of desktop computers and consoles. They reemerged with force in recent years in mobile games and social web games, where 3D rendering is very costly or not even available. Examples range from classic computer role-playing games like Ultima VII and Diablo to current Facebook-hype Farmville and many of its official and unofficial companion games.


Ground Layer Ground Floor Tile Size Playable Area Floor Tile 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Steffen Itterheim and Andreas Löw 2011

Authors and Affiliations

  • Steffen Itterheim
  • Andreas Löw

There are no affiliations available

Personalised recommendations